SRE SSESAN

Twelve Kings. One Throne.

A Dark-Fantasy RTS & Survival Game

PUBLIC / RECRUITMENT EDITION
This is a deliberately condensed version of the project pitch. Detailed systems, balancing, formulas, full unit designs, implementation details and other confidential material are not included.

Presented by AbH • 2026

THE GAME

SreSSeSan is a mobile-first competitive real-time strategy game with survival elements, set in the dark underworld of Tartaterra.

12 Kings
Distinct rulers with different identities and playstyles.
Fast Matches
Designed around a compact mobile-session experience.
RTS + Survival
Army positioning, resources, combat and survival pressure.
Dark Fantasy
A supernatural world shaped by death, souls and cursed territory.

Platforms

Primary: Android & iOS. A future PC version is possible depending on development and resources.

TARTATERRA

Tartaterra is a shattered underworld created after a mysterious magical meteor devastated the surface world. The boundaries between life and death no longer work as they once did.

The most powerful rulers were reborn as immortal Kings and Queens. Their new struggle is not for ordinary wealth, but for souls, territory and domination.

The Twelve Kings
Death King • Dead King • Undeath King • Undead King • Revenant King • Wraith King • Ghost Queen • Lich King • Ghoul King • Specter Queen • Mummy Queen • Zombie King

The full lore, individual histories and detailed King designs are intentionally omitted from this public edition.

THE CORE HOOK

Territory Curse System

In SreSSeSan, conquering territory is more than taking space. A King's influence can change the battlefield itself.

Frozen Territory
Some rulers can transform land into hostile frozen terrain.
Burned Territory
Other rulers can leave dangerous, scorched land behind.
Corrupted Territory
Some territory can become corrupted and alter combat conditions.
Dynamic Battlefield
The map gradually reflects the powers fighting over it.

Specific numerical effects, interactions, balance rules and implementation details are reserved for the full internal design documentation.

GAMEPLAY

King Control
The player directly controls their King and uses their abilities at key moments.
Army Strategy
Players position and manage groups of units while battles unfold.
Resources
Resource collection supports army growth and strategic decisions.
PvE + PvP
Players can encounter dangerous creatures while competing against other Kings.

Long-Term Content

The current vision includes 108 planned units, numerous monsters and dragons, magical items, progression and competitive systems.

The public deck does not disclose unit-by-unit designs, resource formulas, ability specifications or hidden mechanics.

GAME MODES

1v1
Direct competitive confrontation.
6v6
Large team-based battles.
4v4v4
Three-sided competitive chaos.

Planned Supporting Modes

Offline/bot practice, friendly matches and a training/sandbox experience are part of the broader design.

Draft & Competition

The long-term vision includes strategic King selection, ranked competition and systems intended to support replayability.

WHAT MAKES IT DIFFERENT?

Different Kings
Each ruler is intended to create a different strategic experience.
Changing Land
Territory itself becomes part of the strategy.
Hybrid Gameplay
RTS decision-making combined with survival and hero-focused action.
Expandable World
Tartaterra is designed to support future factions, characters and stories.

Important: These are high-level concepts only. The detailed implementation is part of the private project documentation.

FIRST MILESTONE

Prototype First

The project is currently in pre-production/design. There is not yet a finished multiplayer game.

The first milestone is intentionally small:

Development philosophy: Prototype → Test → Improve → Expand → Seek funding/publishing.

TEAM

Founder / Game Designer: AbH

The project is looking for collaborators in:

Unity / C#
Gameplay, RTS systems, combat, AI and UI.
Backend / Multiplayer
Networking, servers, matchmaking, accounts and infrastructure.
2D / 3D Art
Characters, Kings, units, environments, props and UI.
Animation
Characters, units, combat and abilities.
Audio
Music, sound effects and voice work.
Production / Publishing
QA, builds, mobile release, analytics, publishing and funding.

COLLABORATION

RevShare

The project is currently seeking collaborators under a Revenue Share model. There is not currently a budget for a full market-rate development team.

Before serious development begins, the team should agree on responsibilities, revenue sharing, ownership/IP, departure terms and future distribution.

What Already Exists

The project has a GDD, lore/worldbuilding, planned Kings and units, game-mode concepts, progression and monetization concepts, a pitch deck and a defined prototype scope.

The full documentation is not included in this public deck.

JOIN THE PROJECT

If you are interested, please contact AbH with:

Email: nihiliotenebris@gmail.com

Telegram: @SreSSeSan

From GDD → prototype → actual game.